CURRENT DEMO · VERIFIED FACTS

Fireworks Incremental: Demo Guide

A version-specific companion page for Frajda Games’ active HTML5 demo. We keep confirmed facts and unknown values separate; the tables from older drafts with unsupported costs, ratios, and ending conditions have been removed.

Version
itch.io HTML5 Demo — Demo Update 3
Last verified
Developer
Frajda Games

SOURCE REGISTER

What is verified

Unknown values stay blank

Primary resource

VERIFIED DEVELOPER

Booms

Developer source ↗ · itch.io HTML5 Demo — Demo Update 3 · checked 2026-10-18

Starting unit

VERIFIED DEVELOPER

A single Mortar launches fireworks

Developer source ↗ · itch.io HTML5 Demo — Demo Update 3 · checked 2026-10-18

Booms usage

VERIFIED DEVELOPER

Recruit units and buy upgrades; explosions also damage The Dome

Developer source ↗ · itch.io HTML5 Demo — Demo Update 3 · checked 2026-10-18

Named unit examples

VERIFIED DEVELOPER

Artillerists, Wizards, Jesters, Balloons and Lasers

Developer source ↗ · itch.io HTML5 Demo — Demo Update 3 · checked 2026-10-18

Buildings

VERIFIED DEVELOPER

Buildings can be upgraded to Tier 2; exact current building list and costs are not documented in the public description

Developer source ↗ · itch.io HTML5 Demo — Demo Update 3 · checked 2026-10-18

Prestige

VERIFIED DEVELOPER

The demo has a prestige system with upgrades; point thresholds and reset recommendations are not published in the current source

Developer source ↗ · itch.io HTML5 Demo — Demo Update 3 · checked 2026-10-18

Progression objective

VERIFIED DEVELOPER

Destroy The Dome and defeat The Bad Wizard

Developer source ↗ · itch.io HTML5 Demo — Demo Update 3 · checked 2026-10-18

Exact damage, BPS and upgrade formulas

UNKNOWN

Unknown — no reliable current source found.

No source currently verifies this value · itch.io HTML5 Demo — Demo Update 3 · checked 2026-10-18

Exact prestige point formula and optimal reset timing

UNKNOWN

Unknown — no reliable current source found.

No source currently verifies this value · itch.io HTML5 Demo — Demo Update 3 · checked 2026-10-18

Unit costs, base production and fixed synergies

UNKNOWN

Unknown — no reliable current source found.

No source currently verifies this value · itch.io HTML5 Demo — Demo Update 3 · checked 2026-10-18

Exact ending trigger and completion checklist

UNKNOWN

Unknown — no reliable current source found.

No source currently verifies this value · itch.io HTML5 Demo — Demo Update 3 · checked 2026-10-18

CURRENT LOOP

What the developer confirms

  1. Start with a Mortar that launches fireworks.
  2. Firework explosions generate Booms and damage The Dome.
  3. Spend Booms on recruiting units and buying upgrades.
  4. Experiment with unit, building and prestige-upgrade combinations.
  5. Work toward destroying The Dome and defeating The Bad Wizard.

These are the public description’s broad steps, not an optimized route. Exact costs and build rankings remain unknown.

Fireworks Incremental FAQ

What is the current version covered here?

The current EratoGame notes cover the developer’s itch.io HTML5 demo, whose page lists Demo Update 3. The Steam Demo is linked separately; we do not assume its data matches another build.

What does prestige do?

The developer confirms a prestige system with upgrades that change unit interactions. Exact thresholds, reset timing, and upgrade values are not published in our verified source set.

What is the ending condition?

The developer describes a complete adventure with three gameplay phases and a real ending, and says the objective is to destroy The Dome and defeat The Bad Wizard. A detailed trigger checklist is not published here.