| Trapper Falconer Hunter (Top Starter) | Hunter (Archer 2nd Job) | DEX: 90 / INT: 80 / VIT: 40 | Claymore Trap, Ankle Snare, Falcon Assault, Blitz Beat | Composite Bow [4] socketed with Fabre Cards, Boots of Speed, INT Earrings | Requires zero budget. Claymore trap damage scales with DEX and INT, ignoring enemy physical defense to obliterate large mob packs. |
| Bowling Bash Agi-Knight | Knight (Swordsman 2nd Job) | STR: 85 / AGI: 75 / DEX: 50 / VIT: 40 | Bowling Bash, Two-Hand Quicken, Auto-Counter, Endure | Muramasa [2] or Claymore [2] + Andre Cards, Pantie + Undershirt combo (+5 AGI, +10 FLEE) | Fast attack speed combined with Bowling Bash double-hit gutters makes dungeon clearing rapid and self-sustaining with high flee. |
| Pure Storm Wizard (Elemental Nuker) | Wizard (Mage 2nd Job) | DEX: 99 / INT: 99 / VIT: 25 | Storm Gust Lv10, Jupitel Thunder Lv10, Quagmire Lv5, Energy Coat | Staff of Piercing [2], Mage Coat, Dexterity Gloves [1] + Zerom Cards | Maximum casting speed. Instant Quagmire slows boss adds by 50%, followed by screen-clearing Storm Gust ice shards. |
| Full Support Sanctuary Priest | Priest (Acolyte 2nd Job) | INT: 85 / VIT: 80 / DEX: 60 | Sanctuary Lv10, Resurrection Lv4, Kyrie Eleison Lv10, Lex Aeterna | Healing Staff, Silk Robe [1] + Peco Peco Card, Safety Rings | The pillar of all endgame MVP raid groups. Lex Aeterna doubles the damage of your team’s next attack (essential for Monk Asura nukes). |